Video+Game+Critique

**Game Critique **
 * Kim Eikum February 24, 2012 **
 * //Overview // ||||||  //Description //  ||
 * Title |||||| Restaurant Empire ||
 * Concept |||||| This game is designed to take the player and make them in charge of their own restaurant. The player must manage, decorate, plan the menu, hire staff and keep the customers happy. ||
 * Learning Objectives//(explicit or implicit)// |||||| The learning objectives for the player are time management, restaurant management, customer service and personal accomplishment. It could be used in a school atmosphere (especially in a culinary program) where time management and customer service are skills that need to be polished. ||
 * Assessment//(explicit or implicit)// |||||| The game could be a game that develops time management skills. As the player advances higher thinking levels are encouraged and reinforced. It is an addictive, average paced game. It is easy to get hooked into playing and is very relaxing. It would be easy to develop this game into a radiology game building and running a radiology department with all of the government and OSHA guidelines. Using Rice’s Evaluation Rubric for Higher Order Thinking I believe it scores a perfect 20 which means the game displays highest elements of cognitive viability. ||
 * Content//(explicit or implicit)// |||||| This game can be used at home or school/training facility. An internet access must be available in order to venture through the game. It can be replayed over since a different outcome is accessible. The game has many different ways to reach a goal. It is intended for individual use. The game has 18 scenarios and a never ending sand box mode. ||
 * Values & Skills //(explicit or implicit)// |||||| This games values and skills involves time management, initiative, and people skills. ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Game Method/Style |||||| <span style="color: black; font-family: 'Times New Roman','serif';">This game is a strategy game. The player has total control of their outcome. ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Audience |||||| <span style="color: black; font-family: 'Times New Roman','serif';">The game does not have a specific age group or grade level. It is very easy to learn and play. It is challenging enough to keep your interest. As the player advances through the game the a sense of accomplishment is portrayed. ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Platform |||||| <span style="color: black; font-family: 'Times New Roman','serif';">PC ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Publisher |||||| <span style="color: black; font-family: 'Times New Roman','serif';">Enlight Software ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Developer |||||| <span style="color: black; font-family: 'Times New Roman','serif';">Enlight Software ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Release Date |||||| <span style="color: black; font-family: 'Times New Roman','serif';">March 17, 2003 ||
 * //<span style="color: black; font-family: 'Times New Roman','serif'; font-size: 16px;">Design Aspects // ||  //<span style="color: black; font-family: 'Times New Roman','serif'; font-size: 16px;">High //  ||  //<span style="color: black; font-family: 'Times New Roman','serif'; font-size: 16px;">Average //  ||  //<span style="color: black; font-family: 'Times New Roman','serif'; font-size: 16px;">Low //  ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Graphics & Sound ||  || <span style="color: black; font-family: 'Times New Roman','serif';">Colorful with lifelike animation with a hint of cartoon. || <span style="color: black; font-family: 'Times New Roman','serif';">The sound was decent but lacked something. ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Playability ||  || <span style="color: black; font-family: 'Times New Roman','serif';">Little hard to get started and stay engaged, but once established much easier to play. ||   ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Entertainment ||  || <span style="color: black; font-family: 'Times New Roman','serif';">Average but challenges the player ||   ||
 * <span style="color: black; font-family: 'Times New Roman','serif';">Replay Value || <span style="color: black; font-family: 'Times New Roman','serif';">This game has a sequel ||  ||   ||

<span style="font-family: 'Times New Roman','serif';">The above criteria were adapted from: Rice, 2007; Oblinger, 2006, and Game Informer Magazinemedia type="youtube" key="0EooRSNMwo8" height="315" width="420"media type="youtube" key="sUEftfOoGQk" height="315" width="420"